Lecture 5.md (2176B)
1 +++ 2 title = "Lecture 5" 3 +++ 4 # Lecture 5 5 6 Silicon Valley 7 8 - computer part of democratic movement, time sharing facilities 9 - developments in electro, like wristwatches 10 - Whole Earth Catalog, 2001 A Space Odyssey 11 - Ted Nelson’s Computer Lib (“understand computers now” mantra) 12 - dream machines, people started *wanting *computers 13 14 EU valleys 15 16 - academics & high tech companies have time sharing facilities 17 - utopian city planning (e.g. Sophia-Antipolis) didn’t work much 18 - Twente polytechnic in Enschede — “let’s have a valley of our own" 19 - but no interest from youth Hippie movement, not like in the US where they wanted to take computers from the government and into their own hands 20 - the thing is, in the US it just emerged, in the EU they were trying to force it 21 22 Appropriating computers 23 24 - Altair 8800 was the machine that everyone wanted, it was simple with lights as output 25 - Homebrew computer club in the US (1975), exchanged information and programs, shared computer time 26 - no academic setting for Information Science in NL 27 - others used computers for: mining, railroad, tax office, bank, insurance 28 - Hobby Computer Club, 1977, NL 29 - activities for members, shared knowledge and software 30 - did not want to pay for software, hacked and produced their own 31 - programs in newsletters, radio broadcasting 32 - no political agenda, but identity 33 - you had to know your shit to join 34 - Commodore 64, Sinclair ZX Spectrum (1982) 35 - VisiCalc, Teleac TV for programming courses, SSAA study group for automating administration 36 - Squatter movement, 1980s 37 - started in Paris, Berlin, Amsterdam 38 - politically active 39 - taking from American hippie movement 40 - computers in education — curriculum psychology, educational process 41 - two problems: how to educate such a high amount, how to make them think 42 - academics wanted to teach students how to program 43 - binary arithmetic, flowcharts 44 - programming École, BASIC 45 - learning to do exercises vs learning to think 46 - Skinner machine 47 - programmed instruction (non-linear book, custom pace, immediate feedback on answers) 48 - influenced the philosophy around learning